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v1.0.2

Gameplay changes

  • Changed default map cycle
  • Player doesn't move up and down so much when running, this minimises aiming problems with rocket launcher and shock rifle
  • Portals are no longer restricted by team color in team deathmatch mode
  • Shock rifle beam and shock ball graphics updated
  • Players can no longer pickup weapons they possess if their ammo is full
  • Bots can now see further, should be roughly equivalent to a human player
  • Players no longer collide with roof blocks, making movement around edges of the roof easier

New features

  • Added autocomplete when using rcon
  • Added show_net_graph command
  • Projectiles and players are now smoothed on client machine to make their movement appear less jerky
  • Added volume control setting to GUI and console
  • Weapon names are displayed in key binding menu
  • Added a muzzle flash perpendicular to gun barrel
  • Implemented NAT punchthrough to increase chances of being able to connect to servers behind NATs without port forwarding
  • Server output from remote console commands are forwarded back to the client
  • Add message popup when server is full or invalid password is given
  • Add notification when new version is available
  • Added HUD display for TDM scores
  • Added list_players, kick and ban console commands
  • Added an intro screen and re-organised some of the menus
  • Shock rifle beam synchronisation improved on client
  • Player names are now colored according to skin in deathmatch mode
  • Items float up and down when on spawn
  • Added bot_fill console command to automatically add-remove bots to keep number of players constant
  • Added messages when players join/change teams
  • Password protected servers are now colored red when selected and have * after the name
  • "map" console command now takes a second parameter setting the game mode
  • Changed mouse cursor graphics

Maps

  • Updated maps: dm-ship and dm-tikra
  • New maps: dm-ender and dm-cell

Bug fixes

  • Shock ball now always explodes on client machine
  • Optimised dedicated server to use less resources
  • Bots are now visible on client after changing map
  • Bots on client machine are removed when connecting to another server
  • Optimised networking and updated to v1.1 of enet
  • Game time is now synchronised better between client and server
  • Time limit no longer causes the map to change in the map editor
  • Game should no longer crash when shader not supported for shock rifle decal effect
  • Synchronisation of player blocking should now be better between client and server
 
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