Gameplay changes- Changed default map cycle
- Player doesn't move up and down so much when running, this minimises aiming problems with rocket launcher and shock rifle
- Portals are no longer restricted by team color in team deathmatch mode
- Shock rifle beam and shock ball graphics updated
- Players can no longer pickup weapons they possess if their ammo is full
- Bots can now see further, should be roughly equivalent to a human player
- Players no longer collide with roof blocks, making movement around edges of the roof easier
New features- Added autocomplete when using rcon
- Added show_net_graph command
- Projectiles and players are now smoothed on client machine to make their movement appear less jerky
- Added volume control setting to GUI and console
- Weapon names are displayed in key binding menu
- Added a muzzle flash perpendicular to gun barrel
- Implemented NAT punchthrough to increase chances of being able to connect to servers behind NATs without port forwarding
- Server output from remote console commands are forwarded back to the client
- Add message popup when server is full or invalid password is given
- Add notification when new version is available
- Added HUD display for TDM scores
- Added list_players, kick and ban console commands
- Added an intro screen and re-organised some of the menus
- Shock rifle beam synchronisation improved on client
- Player names are now colored according to skin in deathmatch mode
- Items float up and down when on spawn
- Added bot_fill console command to automatically add-remove bots to keep number of players constant
- Added messages when players join/change teams
- Password protected servers are now colored red when selected and have * after the name
- "map" console command now takes a second parameter setting the game mode
- Changed mouse cursor graphics
Maps- Updated maps: dm-ship and dm-tikra
- New maps: dm-ender and dm-cell
Bug fixes- Shock ball now always explodes on client machine
- Optimised dedicated server to use less resources
- Bots are now visible on client after changing map
- Bots on client machine are removed when connecting to another server
- Optimised networking and updated to v1.1 of enet
- Game time is now synchronised better between client and server
- Time limit no longer causes the map to change in the map editor
- Game should no longer crash when shader not supported for shock rifle decal effect
- Synchronisation of player blocking should now be better between client and server
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